MSc · Special Background · Skills Development

Interactive Cultural Applications and Creative Computing
for Byzantine Heritage

Postgraduate Programme — Level 7

10 ECTS Credits
3 hrs / week
English Language
Open to Erasmus
None Prerequisites

LEARNING OUTCOMES

Upon completion, students will be able to:

1)

Understand the main principles of user experience (UX) and interaction design in cultural applications.

2)

Apply digital storytelling techniques to Byzantine cultural content.

3)

Use visual programming environments to create interactive applications for cultural heritage communication.

4)

Develop user-centered digital experiences for education and cultural tourism.

5)

Evaluate usability using basic heuristic evaluation methods.

6)

Critically assess digital representations of cultural heritage.

COURSE SYLLABUS

13 Modules

Week 01 | Introduction to Digital Cultural Applications

Overview of digital applications in cultural heritage, with emphasis on Byzantine Studies; exploration of how interactive systems (applications, games, digital narratives) are used in museums, education, and cultural tourism; discussion of the role of user engagement and experience in digital heritage communication.

Introduction to narrative structures and storytelling techniques in digital environments; transformation of historical content into interactive narratives; exploration of linear and non-linear storytelling; development of storyboards for applications based on Byzantine history, art, and daily life.

Fundamental concepts of UX and UI design; usability, accessibility, and user-centered design; introduction to heuristic evaluation methods; analysis of existing cultural applications; application of UX principles to the design of Byzantine cultural interfaces.

Methodology for translating historical and archaeological data into interactive content; selection, simplification, and structuring of information; creation of user scenarios and interaction flows; development of conceptual models for digital applications.

Overview of visual programming environments; basic concepts of logic, events, sequences, and interactivity without coding complexity; hands-on introduction to Scratch; sprites, backgrounds, scripts, and events; development of simple interactive scenes; creation of interactive narratives based on Byzantine themes (e.g., monuments, historical figures, artifacts).

Design and development of interactive storytelling applications and simple educational games; principles of game-based learning in cultural heritage; integration of narrative, interaction, and feedback; development of educational scenarios related to Byzantine culture.

Exploration of digital applications for cultural tourism (e.g., digital guides, storytelling apps, interactive maps); design of user experiences for visitors and learners; development of conceptual prototypes for tourism-oriented cultural applications.

Introduction to mobile application logic and interaction patterns; adaptation of Scratch projects to simulate mobile-like experiences; design of navigation flows, menus, and user interaction paths; prototyping of simple cultural applications.

Introduction to usability testing and evaluation; heuristic evaluation principles; identification of usability issues in digital applications; application of evaluation methods to student projects; iterative design improvements.

Principles of accessibility in digital environments; inclusive design for diverse audiences; considerations for cultural, linguistic, and cognitive diversity; adaptation of applications for broader accessibility.

Critical examination of ethical issues in digital representations of cultural heritage; authenticity, interpretation, and bias; responsible storytelling; challenges in representing Byzantine culture through digital media.

Integration of course concepts into a complete interactive application; development of a Scratch-based prototype; documentation of design process; preparation of presentation and demonstration.

Presentation of final projects; demonstration of interactive applications; discussion and peer feedback; evaluation based on design quality, usability, creativity, and historical relevance.

ASSESSMENT

Student Evaluation

40%

Writtent Assignments
UX analysis, storytelling, design exercises

40%

Final Project
Interactive application + report

20%

Oral Presentation

Workload — ECTS Distribution

250 Hours Total

Lectures

39

Laboratory practice

30

Written assignments / coursework

40

Project development (individual or group)

55

Study of bibliography

40

Independent study

26

Preparation for presentation

20

Course Total

250

Recommended Bibliography

Suggested bibliography:

  • Liarokapis F., Shehade M., Aristidou A., Chrysanthou Y. (Eds.) (2025) Interactive Media for Cultural Heritage. Springer, Cham

Related academic journals:

  • International Journal of Digital Humanities (Springer)
  • Journal on Computing and Cultural Heritage (ACM)
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